I've already started this by replacing the Horse Archers and early Camel Archers in North Africa with Numidian Cavalry and the barbarian Triremes in India with Dharanis. I think there are too few different barbarian units, and we could add more to represent local peoples better. I'm currently testing this, if it works as intended we can rely on barbarians more to bring ahistorical empires down, instead of stability hits. They can spawn within cultural borders and target cities as well.Įspecially the last type with its ability to spawn inside cultural borders should make barbarians more threatening and effective, while other types like natives should be less annoying then. They spawn in small stacks outside of cultural borders and usually target cities.Įverything that's meant to severely damage certain civilizations, for example the migration period barbarians in Europe or the invaders in India. Mainly for the nomadic peoples in Central Asia and North Africa. They spawn with only one unit per tile and focus on pillaging improvements. Mainly for Sub-Saharan natives and American natives (almost everything controlled by the native civ). don't directly go after your cities or improvements. Units spawned this way appear only outside of cultural borders and are only mildly hostile, i.e. Represents small states that are not represented by a city. Pirates can spawn even in cultural borders and usually focus on blocking trade and pillaging now. So I have rewritten the whole Barbs module and devised five different spawn types: Given the wide array of peoples and events barbarians represent, this is often not appropriate. Usually barbarians could only spawn in one stack outside of cultural territory. Rhye didn't bother all that much with how barbarians spawn, especially the unit AI associated with them. Museum Replicas Limited Authorized User.Okay, I'm going to focus on improving barbarians and natives now, and since that's a rather wide topic, a new thread is appropriate. Conan ®, Conan the Barbarian ®, and all related logos, characters, names, and distinctive likenesses thereof are trademarks of Conan Properties International LLC unless otherwise noted. © 2011 Conan Properties International, LLC. Comes with a Certificate of Authenticity. From the intricate details on the guards and pommels, to the deep runes on the powerful blades, these are truly masterful reproductions.
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Hand-forged from 1085 high carbon steel and tempered to 52 HRC for strength, these swords have been expertly reproduced by the master craftsmen at Windlass Steelcrafts®, as exact replicas of the swords used on screen. This film briefly sparked a wave of fantasy films including the sequel, Conan the Destroyer, in the early 80s.įrom the blockbuster motion picture comes this officially licensed collection of swords. Conan the Barbarian: the epic tale of child sold into slavery who grows into a man who seeks revenge against the warlord who massacred his tribe.Ī barbarian trained in the arts of war joins with thieves in a quest to solve the riddle of steel and find the sorcerer responsible for the genocide of his people in this faithful adaptation of Robert E.